Geplaatst op: 25-02-2024
Auteur: Wim Noordzij
Foundation House of Esports
Publicatie: UNCOVER07

House of Esports focuses on positive aspects

Esports, Gaming and Gamific

House of Esports focuses on positive aspects

Gaming has become an integral part of children's leisure activities. Thanks to tablets, smartphones, game computers and because almost every family in the Netherlands has access to the internet, the current generation of children (born after 2000) is totally familiar with playing (online) games. Gaming has become an accepted part of leisure activities. Eighty-one per cent of all children play games regularly, half of them more than three times a week.

Wim Noordzij is chairman of the Foundation House of Esports.

It is this generation that deals with technology more interactively than any previous generation. Therefore, learning how to handle gaming, exercise and daily schedules properly deserves a place in society. We distinguish between esports, gaming and gamification. Esports (top-class sports), gaming (recreational play) and gamification (using games in a non-game setting) have become indispensable in our society. So gaming is here to stay and is an inseparable part of our society, which – as it happens - has many more positive than negative aspects to it.

New developments

VR, AR and AI will be booming in the coming years in the fields of education, sports as well as entertainment. Hado, Esports Tennis, and Cops and Robbers are a few appealing examples in different disciplines that have physical movement as a component in particular. But there is also the combination with Urban Sports which, together with Esports, are the New Sports and the New Kids on the Block.

A core value is the promotion of balance in the lives of young people.

Growth of Esports

Esports is developing at breakneck speed and will become one of the biggest spectator sports within five years. There is already the third generation of gamers who have embraced esports as one of the sports they play – both recreationally, at amateur level, and at professional level. Compared to the rest of the world, top-level esports in the Netherlands is still in its infancy. In the Netherlands, there is no structure nor a sports pyramid yet. However, FIFA 22’s e-league competition of premier league clubs has given a huge boost to esports.

House of Esports 

House of Esports is a social organisation that operates at the intersection of sport, education and welfare. In this process, they focus on social cohesion, education, talent, cognitive development, solidarity and health. Moreover, by doing so, they remove the negative stigmas of esports and gaming.

The popularity of gaming is used to reach children and young people in a contemporary way that resonates and connects with their own experiences. House of Esports aims to develop and offer new forms of education, sport and meeting to youth, in order to positively influence their development as children through this programme of activities. A core value is the promotion of balance in young people's lives.

The digital disc of five

The basis of the programme of House of Esports is the digital disc of five, which ensures balance in the five elements below: 

  • Education: You develop important skills and enrich your knowledge
  • Sport: It encourages you to move, so you keep your body in shape
  • Health: The basis of a healthy lifestyle is good sleep and healthy food
  • Welfare: It makes you mentally stronger and happier
  • Gaming: It is fun, challenging, competitive and sociable

When you have found a good balance between living, working and recreation, you are more comfortable in your skin and perform better in life as well as at school. This can be achieved through the chapters in our Gaming in Society method.

Gaming in Society

Gaming in Society is our programme that combines the basics of gaming and esports with teaching a healthy lifestyle. Now that gaming has become an integral part of society, it is time to teach children a good balance between gaming and other activities. In addition, it provides fun content for extended school days, sports days and theme weeks.

VR Experience

Virtual Reality is an online environment that simulates a realistic situation. By engaging different senses, the environment comes across as ‘real’. Virtual Reality lends itself perfectly to educational purposes. The VR Experience offers participants an educational adventure under the guidance of an experienced instructor. A VR Experience is experienced with glasses and a handset. The image or programme inside the glasses can be either a real video or an animation. The Virtual Reality Experience challenges you to move. The only way to go on an adventure in this world is through physical movement.

House of Esports has transformed the most popular games into game formats for school gyms, playgrounds, sports parks and community centres.

Augmented Reality

Augmented Reality is a projected ‘layer’ over reality. One of the best-known games is Pokémon GO, where real-world Pokémon seem to appear on your phone. 

Mixed Reality

Mixed Reality is the technology that blurs the boundary between the physical and the virtual world. The environment and everything in it are mapped. Digital objects are then projected into the environment. These digital objects interact not only with the environment, but also with each other. Mixed Reality produces a 100% digital experience.

Minecraft Education

Minecraft is a sandbox game. You could call it virtual Lego with inexhaustible possibilities. The five game modes in Minecraft are Survival, Creative, Adventure, Spectator and Hardcore. Minecraft has sold around 180 million copies in total. This makes it the best-selling computer game in the world.

Minecraft Education edition is a game-based learning platform that develops STEM (science, technology, engineering & mathematics) skills, unleashes creativity, and engages students in collaboration and problem-solving. Its only limitation is the user’s own creativity and imagination. There are many possibilities in terms of theming and players can develop and build their own worlds. For example, we have put the 1953 North Sea Flood commemoration into a game, but also climate change, the Port of Rotterdam, the Bombardment of Rotterdam, and many other themes such as the Leisure City of the Future.

GameGym

The GameGym is the physical education class of the future. It combines gaming, gamification and physical exercise. It incorporates all the learning objectives of physical education lessons. It is important to move in order to stay healthy and fit. We do more sedentary work and get out less. Also, not everyone has the inner drive to do sports or be active. Everyone plays games for fun and relaxation. To motivate young people to exercise more, House of Esports has transformed the most popular games into game formats for school gyms, playgrounds, sports parks and community centres. Using different components and terminology from games, activities are created that have great appeal to participants.

Gaming can offer a solution for all target groups and to every social problem.

GameEvents

Our GameEvents are a unique experience where sport, esports, fiction and reality come together. Gaming and real-time movement activities are combined to form the basis of our GameEvents. Our GameEvents are available both online and offline. We also organise tournaments and competitions in various games. The GameEvents are used at events, day programming, school outings, extracurricular activities, birthday parties, out-of-school care facilities, welfare work, drop-in hours, extended school days, sports days, school activities or company outings.

E Zone

The E Zone is a pop-up gaming venue for festivals and (sports) events. There is also a permanent variant in community centres, youth hubs, sports facilities, and sports clubs. In terms of surface area, we adapt the E Zone to the available space. The E Zone is a place for participants and visitors to get together, play games, and exercise. The E Zone is also used for demonstrations, workshops on gaming, and parent-child tournaments.

Gaming has long faced stigma and prejudice. By looking at and focusing on the positive aspects, that image has disappeared. After five years of House of Esports, we dare to say that gaming can offer a solution for all target groups and to every social issue. From inclusion, diversity, loneliness, lack of exercise, 21st-century skills, to the SDG Sustainable Development Goals.

Dit artikel is eerder verschenen in Uncover, een uitgave van het domein Leisure & Events van de Breda University of Applied Sciences. Nieuwsgierig naar de andere artikelen uit Uncover? Stuur dan een mailtje naar ton@nrit.nl.
Topics:Sport
Trefwoorden: sport, technologie, esports

CELTH



||| Nieuws |||

10/09/26
Exclusief voor leden
Bestuurlijk maatwerk helpt gebiedsontwikkeling landgoed
De provincie Noord-Brabant past in haar Omgevingsverordening de grenzen aan van het bebouwd gebied bij Beek en Donk. Daarmee kan maatwerk worden toegepast en een belangrijke volgende stap worden gezet in de uitvoering van de gebiedsontwikkeling rond Landgoed Eyckenlust en Beek en Donk Oost.
10/09/26
Padel spelen: een overzicht van de belangrijkste regels en tips voor de leisure-sector
Padel is een strategisch waardevolle toevoeging voor leisure-ondernemers en hospitality-locaties die de gastervaring willen versterken. De sport combineert sociale interactie met laagdrempelige toegankelijkheid en past uitstekend binnen de trend van actieve recreatie. Dit maakt padel een effectieve manier om gasten langer te binden en hun verblijf aantrekkelijker te maken.
10/09/26
Achterhoek kiest voor toeristische beleeflaag
In de Achterhoek werken inwoners, ondernemers en organisaties samen aan het ontwikkelen van betere routes en een sterkere beleving van de regio. Een bredere beleeflaag moet meer waarde opleveren. Hoe doen de dmo, de provincie en de gemeenten dat?
09/09/26
Europa kiest voor een breuk met het oude groeimodel in toerisme: Van bezoekersrecords naar waardecreatie
Eurocommissaris Apóstolos Tzitzikóstas (Duurzaam Vervoer en Toerisme) heeft tijdens de WadNext-conferentie op Ameland de contouren geschetst van de nieuwe Europese toerismestrategie die de Europese Commissie deze herfst presenteert. In een videoboodschap aan de deelnemers benadrukte hij dat groei in bezoekersaantallen niet langer de maatstaf voor succes mag zijn.
09/09/26
Tikibad voor een dag omgetoverd tot Paqualand
Afgelopen zondag 6 september werd het Tikibad op Duinrell omgetoverd tot Paqualand. Het Tikibad stond volledig in het teken van de feestelijke lancering van het nieuwe boek 'De avonturen van Rutger, Thomas en Paco – Het Waterpark'. De exclusieve boeklancering was alleen toegankelijk voor prijswinnaars.
08/09/26
Schiermonnikoog haalt platina, drie andere Waddeneilanden pakken goud bij Quality Coast Awards 2026
Tijdens de WadNext-conferentie zijn dit jaar de Quality Coast Awards uitgereikt aan de vier Nederlandse Waddeneilanden. Schiermonnikoog ging naar huis met het felbegeerde platina certificaat, terwijl Ameland, Terschelling en Vlieland alle drie goud in de wacht sleepten. De prijzen werden overhandigd door Albert Salman, medeoprichter van Green Destinations, de organisatie achter het programma.
08/09/26
Exclusief voor leden
Women in travel finalisten bekend
Women in Travel CIC maakte de finalisten bekend van de IWTTF Awards 2026. De winnaars worden op 16 september, voor het eerst buiten Londen uitgereikt, in Utrecht.
07/09/26
Hackathon: indoorsurfbaan voor Groningen en Wandelbox Noord-Nederland
Hackathon barst van creatieve ideeën voor recreatie en toerisme: gaan we over tien jaar massaal naar de indoorsurfbaan in Noord-Nederland?

||| Agenda |||

14/09/26
14/09/26 t/m 14-09-26: Perspectief 2040: validatiewebinar
Perspectief 2040 krijgt steeds meer vorm. Maar voordat we de volgende stap zetten, wil NBTC toetsen ...
18/09/26
18/09/26 t/m 18-09-26: Kennisdag Waterlinies
Deze nazomer organiseren de Alliantie Zuiderwaterlinie, de Vereniging Nederlandse Vestingsteden, de ...
21/09/26 t/m 23-09-26
21/09/26 t/m 23-09-26: Gastvrij Rotterdam
Gastvrij Rotterdam is dé horeca vakbeurs voor ambitieuze horecaprofessionals in Rotterdam Aho...
22/09/26
22/09/26 t/m 22-09-26: TravDay
TravDay 22 september in De Rijtuigenloods in Amersfoort.Na een geweldige 10e editie in het voorjaar,...
27/09/26
27/09/26 t/m 02-10-26: Eurovelo
Van 30 september tot en met 2 oktober 2026 ontvangen Royal Dutch Jaarbeurs, provincie Utrecht, gemee...