25/02/24 ·
As the Scenario Planner at VisitScotland in 2004 (Yeoman & McMahon-Beattie, 2005), I facilitated a team to model and construct a set of scenarios which replicated the present COVID-19 pandemic reality. In the paper by Page et al. (2006) A case study of best practice - Visit Scotland's prepared response to an influenza pandemic, we predicted a global pandemic which meant international aviation coming to a halt for two to three years, lockdowns and social distancing. When combined, these effects would have a severe impact on Scottish tourism. However, very few believed us at the time and many people treated the scenarios with a degree of scepticism, as if they were from a science fiction film. Nearly twenty years later that science fiction scenario came true and COVID-19 was a reality. This is why science fiction and skepticism are important to me.
25/02/24 ·
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 ·
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 ·
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 ·
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences.
25/02/24 ·
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 ·
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 ·
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 ·
Over the past few years, the Experience Lab has evolved into a truly BUas-wide platform for BUas R&D staff, and projects have been initiated and completed in all of BUas’ knowledge domains: leisure, tourism, hospitality, hotel and facility, mobility, games and media. The basis for all of the measurement tools used at the Experience Lab (neuroscience tools and more traditional quantitative and qualitative research tools) is formed by the notion that emotions are crucial in shaping memorable experiences. Therefore, in order to objectively measure whether an experience is memorable, researchers in the Experience Lab track emotions in (real) time as people are engaging in leisure, tourism, mobility, hospitality, media or game experiences.
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25/02/24 ·
From the start of the preparation of the conference, it was clear that being together and utilising the experiential expertise should become the starting point for the inclusion programme. In order to outline a future, determine strategies, or reshape the design of cities, the public domain and leisure time, the participation of a diverse society was desired from the principle of "universal design". For everyone, by everyone. Not a conference merely talking "about" inclusion, but at its core striving for inclusiveness itself.
25/02/24 ·
The joint industry associations in the cultural and creative sector presented the Diversity & Inclusion Code (CODEDI) on 1 November 2019, a broadened version of the Diversity Code developed in 2011. The content of the CODEDI is in line with the Culture Governance Code and the Fair Practice Code, the two other codes of conduct as instruments for self-regulation within the cultural and creative sector. These three codes of conduct reinforce each other.
25/02/24 ·
“I thought we would get an inclusive society!” That was the cry from the heart of a participant at a conference on the Convention on the Rights of Persons with Disabilities (CRPD) in 2018. The Netherlands ratified the Convention in 2016. Since then, in the perception of many people, little has been achieved to make the country more accessible and inclusive.
25/02/24 ·
In the context of our work in the fields of inclusive education, research and design, we sat down for a chat with Koen Deweer, founder and director of Konekt (www.konekt.be). Konekt radically champions a world in which persons with and without disabilities live, learn and work together. The goal is clear: to allow people with disabilities to live fully in an inclusive society. In doing so, Koen and Konekt focus both on developing individuals’ full potential and on making the environment more inclusive. The origins of his drive lie in his own school experiences, as well as those of his son. Both times he observed how everyone is pushed through a system which is the same for everyone and therefore not set up to utilise personal talents. When someone is not good at something, it may lead to biased advice from teachers: “Something with psychology and pedagogy is probably beyond your depth. Maybe becoming a forester is more suitable.” When Koen noticed the same thing happening to his son, he felt: now we really have to change things.
25/02/24 ·
The expert perspectives from Madelon Gilaude, Rutger de Wit and Simone Kramer on the future of leisure.
25/02/24 ·
Everything is space! But how everyone arranges that space for themselves and for others is becoming increasingly complex. The world is experiencing a rapid transformation in urban development, which has led to the emergence of new design approaches such as placemaking and experience design. These processes have become crucial components in creating spaces that are not only functional but also socially and culturally significant.
25/02/24 ·
Leisure has an important relationship to time, space, and place. In leisure studies we are used to thinking about time as the basic resource for leisure. We need leisure time in order to be able to enjoy leisure, and so the struggle for leisure time has been an important focus of leisure research.
25/02/24 ·
What happens if 120 second-year students go on a placemaking mission in the city of Amsterdam? A story about happy communities, making international headlines and contributing to the agenda of the Night Mayor.
25/02/24 ·
It is a term you see pop up in strategic plans, policy documents and in education more and more: placemaking. Will it be the new ‘buzzword’ of the 2020s, or is there more beyond this flashy concept? At the Future of Leisure conference last March, it was one of the central themes, and it already has a prominent place within education. How does the Academy for Leisure & Events make sure that placemaking has a meaningful and practical application within our programmes? This article shows how and why we give placemaking a ‘place’ in our leisure curricula.
|
25/02/24 ·
As the Scenario Planner at VisitScotland in 2004 (Yeoman & McMahon-Beattie, 2005), I facilitated a team to model and construct a set of scenarios which replicated the present COVID-19 pandemic reality. In the paper by Page et al. (2006) A case study of best practice - Visit Scotland's prepared response to an influenza pandemic, we predicted a global pandemic which meant international aviation coming to a halt for two to three years, lockdowns and social distancing. When combined, these effects would have a severe impact on Scottish tourism. However, very few believed us at the time and many people treated the scenarios with a degree of scepticism, as if they were from a science fiction film. Nearly twenty years later that science fiction scenario came true and COVID-19 was a reality. This is why science fiction and skepticism are important to me.
25/02/24 ·
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 ·
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences.
25/02/24 ·
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 ·
Over the past few years, the Experience Lab has evolved into a truly BUas-wide platform for BUas R&D staff, and projects have been initiated and completed in all of BUas’ knowledge domains: leisure, tourism, hospitality, hotel and facility, mobility, games and media. The basis for all of the measurement tools used at the Experience Lab (neuroscience tools and more traditional quantitative and qualitative research tools) is formed by the notion that emotions are crucial in shaping memorable experiences. Therefore, in order to objectively measure whether an experience is memorable, researchers in the Experience Lab track emotions in (real) time as people are engaging in leisure, tourism, mobility, hospitality, media or game experiences.
25/02/24 ·
The joint industry associations in the cultural and creative sector presented the Diversity & Inclusion Code (CODEDI) on 1 November 2019, a broadened version of the Diversity Code developed in 2011. The content of the CODEDI is in line with the Culture Governance Code and the Fair Practice Code, the two other codes of conduct as instruments for self-regulation within the cultural and creative sector. These three codes of conduct reinforce each other.
25/02/24 ·
In the context of our work in the fields of inclusive education, research and design, we sat down for a chat with Koen Deweer, founder and director of Konekt (www.konekt.be). Konekt radically champions a world in which persons with and without disabilities live, learn and work together. The goal is clear: to allow people with disabilities to live fully in an inclusive society. In doing so, Koen and Konekt focus both on developing individuals’ full potential and on making the environment more inclusive. The origins of his drive lie in his own school experiences, as well as those of his son. Both times he observed how everyone is pushed through a system which is the same for everyone and therefore not set up to utilise personal talents. When someone is not good at something, it may lead to biased advice from teachers: “Something with psychology and pedagogy is probably beyond your depth. Maybe becoming a forester is more suitable.” When Koen noticed the same thing happening to his son, he felt: now we really have to change things.
25/02/24 ·
Everything is space! But how everyone arranges that space for themselves and for others is becoming increasingly complex. The world is experiencing a rapid transformation in urban development, which has led to the emergence of new design approaches such as placemaking and experience design. These processes have become crucial components in creating spaces that are not only functional but also socially and culturally significant.
25/02/24 ·
What happens if 120 second-year students go on a placemaking mission in the city of Amsterdam? A story about happy communities, making international headlines and contributing to the agenda of the Night Mayor.
|
25/02/24 ·
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 ·
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 ·
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 ·
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 ·
From the start of the preparation of the conference, it was clear that being together and utilising the experiential expertise should become the starting point for the inclusion programme. In order to outline a future, determine strategies, or reshape the design of cities, the public domain and leisure time, the participation of a diverse society was desired from the principle of "universal design". For everyone, by everyone. Not a conference merely talking "about" inclusion, but at its core striving for inclusiveness itself.
25/02/24 ·
“I thought we would get an inclusive society!” That was the cry from the heart of a participant at a conference on the Convention on the Rights of Persons with Disabilities (CRPD) in 2018. The Netherlands ratified the Convention in 2016. Since then, in the perception of many people, little has been achieved to make the country more accessible and inclusive.
25/02/24 ·
The expert perspectives from Madelon Gilaude, Rutger de Wit and Simone Kramer on the future of leisure.
25/02/24 ·
Leisure has an important relationship to time, space, and place. In leisure studies we are used to thinking about time as the basic resource for leisure. We need leisure time in order to be able to enjoy leisure, and so the struggle for leisure time has been an important focus of leisure research.
25/02/24 ·
It is a term you see pop up in strategic plans, policy documents and in education more and more: placemaking. Will it be the new ‘buzzword’ of the 2020s, or is there more beyond this flashy concept? At the Future of Leisure conference last March, it was one of the central themes, and it already has a prominent place within education. How does the Academy for Leisure & Events make sure that placemaking has a meaningful and practical application within our programmes? This article shows how and why we give placemaking a ‘place’ in our leisure curricula.
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29/03/24
Met zijn aanstekelijke visie op toerisme laat key-note spreker Peter de Wilde (CEO Toerisme Vlaanderen en Agentschap Onroerend Erfgoed) jou de transitie in toerisme beleven op 18 april. Dat is de dag van het Trendcongres Toerisme en Vrijetijd 2024.
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25/03/24
Het Spoorwegmuseum in Utrecht is druk bezig met de herinrichting van het buitenterrein. De inrichting van de speeltuin, het traject van de kindertrein en de plek van de distributie-ingang worden aangepast.
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20/03/24
Finland is vandaag voor het zevende opeenvolgende jaar uitgeroepen tot het land met de gelukkigste bevolking ter wereld, volgens het World Happiness Report 2024* van de Verenigde Naties. Visit Finland en Helsinki Partners zetten dat in voor een campagne om een klein groepje bezoekers de lifehacks te laten ervaren met een masterclass.
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15/03/24
De provincie Gelderland gaat gemeenten voortaan voor 50% structureel ondersteunen bij het dekken van exploitatietekorten boven de 50.000 euro, met een maximum van 500.000 euro voor alle veren gezamenlijk per jaar. Dat is niet genoegd, meldt de Veerpontencoalitie.
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15/03/24
De zestien gemeenten, de Provincie Limburg en Visit Zuid-Limburg zijn sinds 2017 bezig met de ontwikkeling van het nieuwe wandelnetwerk. Het nieuwe netwerk gaat gepaard met nieuwe knooppuntenpalen inclusief QR-codes waarmee de wandelaar extra informatie kan opvragen.
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14/03/24
Ruim 130 trotse Hagenaars zetten zich al 10 jaar met passie en enthousiasme in voor Den Haag om bezoekers gastvrij te ontvangen.
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11/03/24
Twee van de bekendste monumenten van Gouda staan stil, molen De Roode Leeuw en molen 't Slot. De gemeente heeft in samenspraak met de betrokken molenaars de wieken van 2 molens tijdelijk stil laten zetten. Dat gebeurde na een inspectie van de lasverbindingen.
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08/03/24
The Dutch Mountains in Eindhoven wordt met een omvang van ruim 65.000 m2 en een hoogte van 133 meter het grootste houten-hybride gebouw van de wereld. Leisure is een belangrijk in deze locatie. Een hotel, wellness en congrescentrum zijn onderdelen van dit unieke gebouw.
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