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Topics
Topic: Leisure
28/02/24   ·
Europa-Park start busverbinding tussen camping en Rulantica
Voor Europa-Park-bezoekers die graag overnachten in de eigen tent, caravan of camper beschikt de camping van het park over zo’n 300 staanplaatsen. Met het online reserveringssysteem is iedere gast vooraf verzekerd van een eigen gemarkeerde plek. Nieuw is de start van een busverbinding van de camping naar waterpark Rulantica.
25/02/24   ·
Introduction Uncover 7 The Future of Leisure
We live in turbulent times. Awareness of the threats of war, pandemics, and economic recessions make reconsiderations urgent, also within our leisure field. Which structures are resistant under which conditions? What is important or valuable? The outbreak of the global pandemic and the resulting restrictions on leisure pursuits exposed the impact of our industry on the functioning of society. The lack of the previously seemingly taken-for-granted interpersonal interaction, relaxation, inspiration and entertainment has made impacts whose full implications are yet to be seen. Despite that, the leisure sector remained remarkably quiet for a long time. Beyond practical solutions and the occasional cry for help for the sector’s survival, we took the inspirational leader role only to a limited extent. Perhaps overwhelmed by the visibility of this responsibility. Perhaps we did not sufficiently feel the urgency to claim our role in society. A missed opportunity to take a step forward to expand the full potential of leisure for social, environmental and economic impact. The Future of Leisure largely depends on the role leisure manages to claim in the vital issues facing society. Are we sufficiently capable of demanding the role as a testing ground and as connector between the lifeworld and systems world?
25/02/24 · Leisure | Lees meer
25/02/24   ·
The inevitable evolution from a circular to a regenerative society
Milan Meyberg was one of the keynote speakers at the Future of Leisure conference. The Uncover editors sat down with him to discuss his experience with and vision for shaping a more sustainable and future-proof world.
25/02/24   ·
Science Fiction
As the Scenario Planner at VisitScotland in 2004 (Yeoman & McMahon-Beattie, 2005), I facilitated a team to model and construct a set of scenarios which replicated the present COVID-19 pandemic reality. In the paper by Page et al. (2006) A case study of best practice - Visit Scotland's prepared response to an influenza pandemic, we predicted a global pandemic which meant international aviation coming to a halt for two to three years, lockdowns and social distancing. When combined, these effects would have a severe impact on Scottish tourism. However, very few believed us at the time and many people treated the scenarios with a degree of scepticism, as if they were from a science fiction film. Nearly twenty years later that science fiction scenario came true and COVID-19 was a reality. This is why science fiction and skepticism are important to me.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Expert perspectives on the future of leisure
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
Looking at the conference afternoon differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Looking at the conference morning differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Technological innovation in the Leisure Society
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences. 
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Artificial Intelligence is Set to Transform Our Free Time
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Big Data is going to change the leisure industry
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Game On!
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 · Leisure · Sport | Lees meer
25/02/24   ·
A research update from the BUas Experience Lab
Over the past few years, the Experience Lab has evolved into a truly BUas-wide platform for BUas R&D staff, and projects have been initiated and completed in all of BUas’ knowledge domains: leisure, tourism, hospitality, hotel and facility, mobility, games and media. The basis for all of the measurement tools used at the Experience Lab (neuroscience tools and more traditional quantitative and qualitative research tools) is formed by the notion that emotions are crucial in shaping memorable experiences. Therefore, in order to objectively measure whether an experience is memorable, researchers in the Experience Lab track emotions in (real) time as people are engaging in leisure, tourism, mobility, hospitality, media or game experiences.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
The theme of Inclusion: Together towards an inclusive society
From the start of the preparation of the conference, it was clear that being together and utilising the experiential expertise should become the starting point for the inclusion programme. In order to outline a future, determine strategies, or reshape the design of cities, the public domain and leisure time, the participation of a diverse society was desired from the principle of "universal design". For everyone, by everyone. Not a conference merely talking "about" inclusion, but at its core striving for inclusiveness itself.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Working on diversity and inclusion is not a project, but a change process
The joint industry associations in the cultural and creative sector presented the Diversity & Inclusion Code (CODEDI) on 1 November 2019, a broadened version of the Diversity Code developed in 2011. The content of the CODEDI is in line with the Culture Governance Code and the Fair Practice Code, the two other codes of conduct as instruments for self-regulation within the cultural and creative sector. These three codes of conduct reinforce each other.
25/02/24 · Cultuur · Leisure | Lees meer
25/02/24   ·
Improving accessibility makes sense
“I thought we would get an inclusive society!” That was the cry from the heart of a participant at a conference on the Convention on the Rights of Persons with Disabilities (CRPD) in 2018. The Netherlands ratified the Convention in 2016. Since then, in the perception of many people, little has been achieved to make the country more accessible and inclusive.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Konekt radically champions a world where everyone can live, learn and work together
In the context of our work in the fields of inclusive education, research and design, we sat down for a chat with Koen Deweer, founder and director of Konekt (www.konekt.be). Konekt radically champions a world in which persons with and without disabilities live, learn and work together. The goal is clear: to allow people with disabilities to live fully in an inclusive society. In doing so, Koen and Konekt focus both on developing individuals’ full potential and on making the environment more inclusive. The origins of his drive lie in his own school experiences, as well as those of his son. Both times he observed how everyone is pushed through a system which is the same for everyone and therefore not set up to utilise personal talents. When someone is not good at something, it may lead to biased advice from teachers: “Something with psychology and pedagogy is probably beyond your depth. Maybe becoming a forester is more suitable.” When Koen noticed the same thing happening to his son, he felt: now we really have to change things.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Industry perspectives on the future of leisure
The expert perspectives from Madelon Gilaude, Rutger de Wit and Simone Kramer on the future of leisure.
25/02/24 · Cultuur · Leisure | Lees meer
25/02/24   ·
Placemaking and experience design
Everything is space! But how everyone arranges that space for themselves and for others is becoming increasingly complex. The world is experiencing a rapid transformation in urban development, which has led to the emergence of new design approaches such as placemaking and experience design. These processes have become crucial components in creating spaces that are not only functional but also socially and culturally significant.
25/02/24 · Leisure | Lees meer
28/02/24   ·
Europa-Park start busverbinding tussen camping en Rulantica
Voor Europa-Park-bezoekers die graag overnachten in de eigen tent, caravan of camper beschikt de camping van het park over zo’n 300 staanplaatsen. Met het online reserveringssysteem is iedere gast vooraf verzekerd van een eigen gemarkeerde plek. Nieuw is de start van een busverbinding van de camping naar waterpark Rulantica.
25/02/24   ·
The inevitable evolution from a circular to a regenerative society
Milan Meyberg was one of the keynote speakers at the Future of Leisure conference. The Uncover editors sat down with him to discuss his experience with and vision for shaping a more sustainable and future-proof world.
25/02/24   ·
Expert perspectives on the future of leisure
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
Looking at the conference morning differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Artificial Intelligence is Set to Transform Our Free Time
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Game On!
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 · Leisure · Sport | Lees meer
25/02/24   ·
The theme of Inclusion: Together towards an inclusive society
From the start of the preparation of the conference, it was clear that being together and utilising the experiential expertise should become the starting point for the inclusion programme. In order to outline a future, determine strategies, or reshape the design of cities, the public domain and leisure time, the participation of a diverse society was desired from the principle of "universal design". For everyone, by everyone. Not a conference merely talking "about" inclusion, but at its core striving for inclusiveness itself.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Improving accessibility makes sense
“I thought we would get an inclusive society!” That was the cry from the heart of a participant at a conference on the Convention on the Rights of Persons with Disabilities (CRPD) in 2018. The Netherlands ratified the Convention in 2016. Since then, in the perception of many people, little has been achieved to make the country more accessible and inclusive.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Industry perspectives on the future of leisure
The expert perspectives from Madelon Gilaude, Rutger de Wit and Simone Kramer on the future of leisure.
25/02/24 · Cultuur · Leisure | Lees meer
25/02/24   ·
Introduction Uncover 7 The Future of Leisure
We live in turbulent times. Awareness of the threats of war, pandemics, and economic recessions make reconsiderations urgent, also within our leisure field. Which structures are resistant under which conditions? What is important or valuable? The outbreak of the global pandemic and the resulting restrictions on leisure pursuits exposed the impact of our industry on the functioning of society. The lack of the previously seemingly taken-for-granted interpersonal interaction, relaxation, inspiration and entertainment has made impacts whose full implications are yet to be seen. Despite that, the leisure sector remained remarkably quiet for a long time. Beyond practical solutions and the occasional cry for help for the sector’s survival, we took the inspirational leader role only to a limited extent. Perhaps overwhelmed by the visibility of this responsibility. Perhaps we did not sufficiently feel the urgency to claim our role in society. A missed opportunity to take a step forward to expand the full potential of leisure for social, environmental and economic impact. The Future of Leisure largely depends on the role leisure manages to claim in the vital issues facing society. Are we sufficiently capable of demanding the role as a testing ground and as connector between the lifeworld and systems world?
25/02/24 · Leisure | Lees meer
25/02/24   ·
Science Fiction
As the Scenario Planner at VisitScotland in 2004 (Yeoman & McMahon-Beattie, 2005), I facilitated a team to model and construct a set of scenarios which replicated the present COVID-19 pandemic reality. In the paper by Page et al. (2006) A case study of best practice - Visit Scotland's prepared response to an influenza pandemic, we predicted a global pandemic which meant international aviation coming to a halt for two to three years, lockdowns and social distancing. When combined, these effects would have a severe impact on Scottish tourism. However, very few believed us at the time and many people treated the scenarios with a degree of scepticism, as if they were from a science fiction film. Nearly twenty years later that science fiction scenario came true and COVID-19 was a reality. This is why science fiction and skepticism are important to me.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Looking at the conference afternoon differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Technological innovation in the Leisure Society
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences. 
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Big Data is going to change the leisure industry
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 · Leisure | Lees meer
25/02/24   ·
A research update from the BUas Experience Lab
Over the past few years, the Experience Lab has evolved into a truly BUas-wide platform for BUas R&D staff, and projects have been initiated and completed in all of BUas’ knowledge domains: leisure, tourism, hospitality, hotel and facility, mobility, games and media. The basis for all of the measurement tools used at the Experience Lab (neuroscience tools and more traditional quantitative and qualitative research tools) is formed by the notion that emotions are crucial in shaping memorable experiences. Therefore, in order to objectively measure whether an experience is memorable, researchers in the Experience Lab track emotions in (real) time as people are engaging in leisure, tourism, mobility, hospitality, media or game experiences.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
Working on diversity and inclusion is not a project, but a change process
The joint industry associations in the cultural and creative sector presented the Diversity & Inclusion Code (CODEDI) on 1 November 2019, a broadened version of the Diversity Code developed in 2011. The content of the CODEDI is in line with the Culture Governance Code and the Fair Practice Code, the two other codes of conduct as instruments for self-regulation within the cultural and creative sector. These three codes of conduct reinforce each other.
25/02/24 · Cultuur · Leisure | Lees meer
25/02/24   ·
Konekt radically champions a world where everyone can live, learn and work together
In the context of our work in the fields of inclusive education, research and design, we sat down for a chat with Koen Deweer, founder and director of Konekt (www.konekt.be). Konekt radically champions a world in which persons with and without disabilities live, learn and work together. The goal is clear: to allow people with disabilities to live fully in an inclusive society. In doing so, Koen and Konekt focus both on developing individuals’ full potential and on making the environment more inclusive. The origins of his drive lie in his own school experiences, as well as those of his son. Both times he observed how everyone is pushed through a system which is the same for everyone and therefore not set up to utilise personal talents. When someone is not good at something, it may lead to biased advice from teachers: “Something with psychology and pedagogy is probably beyond your depth. Maybe becoming a forester is more suitable.” When Koen noticed the same thing happening to his son, he felt: now we really have to change things.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Placemaking and experience design
Everything is space! But how everyone arranges that space for themselves and for others is becoming increasingly complex. The world is experiencing a rapid transformation in urban development, which has led to the emergence of new design approaches such as placemaking and experience design. These processes have become crucial components in creating spaces that are not only functional but also socially and culturally significant.
25/02/24 · Leisure | Lees meer

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19/04/24
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