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Uncover:

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Uncover is het tijdschrift van de Academy for Leisure van de Breda University of Applied Sciences. Dit magazine verschijnt jaarlijks. Alle artikelen worden online op het kennisplatform van NRIT beschikbaar gesteld.

In Uncover:

25/02/24   ·
Expert perspectives on the future of leisure
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
Mega Sports Events
Qatar 2022 – The biggest sports tournament, the FIFA World Cup took place in a unique setting. It was the first World Cup to be held in winter, the first football event with participating teams from all continents, and the most compact tournament in the history of football. The FIFA World Cup is not only a global celebration of football but also an opportunity for host nations to showcase their capabilities and leave a lasting legacy. In this regard, Qatar, the first Middle Eastern World Cup, has redefined the standards of conducting mega sporting events. Qatar marked its ambition by hosting the most expensive World Cup in history and aiming at setting new benchmarks in sustainability, carbon neutrality, and inclusivity.
25/02/24 · Evenementen · Sport | Lees meer
25/02/24   ·
Looking at the conference afternoon differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Looking at the conference morning differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Technological innovation in the Leisure Society
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences. 
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Artificial Intelligence is Set to Transform Our Free Time
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 · Leisure | Lees meer
25/02/24   ·
New technology and disruptive developments in themed entertainment
The field of themed entertainment is often regarded as one of the most innovative sectors in the field of leisure when it comes to new technologies. Not only does the content of themed entertainment heavily rely on new technologies that raise the bar of bringing fictional worlds to life (e.g. the highly advanced robotic figures that populate recent additions to various theme parks worldwide), also, new technologies are constantly being implemented to better facilitate guest experiences by taking hassles of all kinds and sorts away (e.g. mobile apps which can turn a smartphone into a theme park ticket, into a key to a hotel room and into a personalised recommendation system to avoid long queues). Recently, there have been two disruptive developments in society that challenge the themed entertainment industry to reconsider its use of technology in these domains: the rapid emergence of generative artificial intelligence (AI) applications and staffing shortage.
25/02/24   ·
How Big Data is going to change the leisure industry
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Game On!
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 · Leisure · Sport | Lees meer
25/02/24   ·
House of Esports focuses on positive aspects
Gaming has become an integral part of children's leisure activities. Thanks to tablets, smartphones, game computers and because almost every family in the Netherlands has access to the internet, the current generation of children (born after 2000) is totally familiar with playing (online) games. Gaming has become an accepted part of leisure activities. Eighty-one per cent of all children play games regularly, half of them more than three times a week.
25/02/24 · Sport | Lees meer
25/02/24   ·
Forget about NFTs
Chances are that you have heard about NFTs the last couple of years. People were restricted to their homes looking for leisure in new places. The pandemic gave us all infinite time behind our laptops. We started to appreciate digital experiences as it was the only alternative. NFT activity grew as CryptoKitties, CryptoPunks and NBA Top Shots were minted, traded and sold. Interest soared to a full-fledged hype in March 2021 when practically all media outlets worldwide reported on the sale of The First 5,000 Days. Mike Winkelman, better known by his artist’s name Beeple, sold this artwork as an NFT for 69 million dollars. Soon after Yugalabs minted their Bored Ape Yacht Club collection of 10,000 unique illustrations of monkeys. They promised to “shape the future of web3 through storytelling, experiences and community.” More skeptical people thought they were just overpriced ‘jpegs’ of monkey cartoons.
25/02/24 · Cultuur | Lees meer
25/02/24   ·
The value of being there
How many people would never experience live music in their entire lives? How many would never be touched by being connected to a performing artist? Or, to cite the British sociomusicologist Simon Frith, “who [would say] they loved particular performers but had no desire to see them live?” (Frith, 2007). Obviously, live music is of great importance in the lives of many.
25/02/24 · Cultuur | Lees meer
25/02/24   ·
Expert perspectives on the future of leisure
Three experts, Menno Stokman, Stefan Hartman and Tony Blackshaw reflect on the future of leisure in big world challenges.
25/02/24 · Leisure · Onderzoek | Lees meer
25/02/24   ·
Looking at the conference afternoon differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
Technological innovation in the Leisure Society
It was already predicted in the middle of the 20th century; we are moving towards a Leisure Society. Technological innovation ensured that we had more time for a good conversation or a nice hobby. The trend did indeed develop as predicted, but leisure activities have also changed. We are currently experiencing a revival of the Leisure Society, now powered by robotics and machine learning. Artificial Intelligence is even taking over knowledge-intensive jobs. As human beings, we end up on the sidelines of the labour market. Who will have a job and who will not? And shouldn't we introduce a Basic Income so that we can all continue to participate in this leisure economy? In the meantime, we are having a great time with new gadgets and tech-driven services and experiences. 
25/02/24 · Leisure | Lees meer
25/02/24   ·
New technology and disruptive developments in themed entertainment
The field of themed entertainment is often regarded as one of the most innovative sectors in the field of leisure when it comes to new technologies. Not only does the content of themed entertainment heavily rely on new technologies that raise the bar of bringing fictional worlds to life (e.g. the highly advanced robotic figures that populate recent additions to various theme parks worldwide), also, new technologies are constantly being implemented to better facilitate guest experiences by taking hassles of all kinds and sorts away (e.g. mobile apps which can turn a smartphone into a theme park ticket, into a key to a hotel room and into a personalised recommendation system to avoid long queues). Recently, there have been two disruptive developments in society that challenge the themed entertainment industry to reconsider its use of technology in these domains: the rapid emergence of generative artificial intelligence (AI) applications and staffing shortage.
25/02/24   ·
Game On!
Breda University of Applied Sciences (BUas) is a pioneer in esports education. Gaming is a digital form of leisure and a huge industry. There are approximately three billion gamers on this planet (Newzoo, 2021). Some people play casual games after a hard day’s work to relax, whereas for others it is a lifestyle. Creative Media and Game Technologies educates students to design and develop these games. Esports is the pillar of gaming that goes beyond its digital environment. These are titles played competitively in an organised way with official teams, tournaments and competitions. In esports it is quite common that fans watch tournaments and cheer for their favourite players and team, sometimes without actively playing the games themselves.
25/02/24 · Leisure · Sport | Lees meer
25/02/24   ·
Forget about NFTs
Chances are that you have heard about NFTs the last couple of years. People were restricted to their homes looking for leisure in new places. The pandemic gave us all infinite time behind our laptops. We started to appreciate digital experiences as it was the only alternative. NFT activity grew as CryptoKitties, CryptoPunks and NBA Top Shots were minted, traded and sold. Interest soared to a full-fledged hype in March 2021 when practically all media outlets worldwide reported on the sale of The First 5,000 Days. Mike Winkelman, better known by his artist’s name Beeple, sold this artwork as an NFT for 69 million dollars. Soon after Yugalabs minted their Bored Ape Yacht Club collection of 10,000 unique illustrations of monkeys. They promised to “shape the future of web3 through storytelling, experiences and community.” More skeptical people thought they were just overpriced ‘jpegs’ of monkey cartoons.
25/02/24 · Cultuur | Lees meer
25/02/24   ·
Mega Sports Events
Qatar 2022 – The biggest sports tournament, the FIFA World Cup took place in a unique setting. It was the first World Cup to be held in winter, the first football event with participating teams from all continents, and the most compact tournament in the history of football. The FIFA World Cup is not only a global celebration of football but also an opportunity for host nations to showcase their capabilities and leave a lasting legacy. In this regard, Qatar, the first Middle Eastern World Cup, has redefined the standards of conducting mega sporting events. Qatar marked its ambition by hosting the most expensive World Cup in history and aiming at setting new benchmarks in sustainability, carbon neutrality, and inclusivity.
25/02/24 · Evenementen · Sport | Lees meer
25/02/24   ·
Looking at the conference morning differently
In 2023 organiseerden de Nederlandse Leisure-opleidingen de conference 'The Future of Leisure. Illustrator, DJ and student Zena-Rae Borst van de Willem de Kooning Academy Rotterdam maakte een visueel verslag van de conferentie.
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Artificial Intelligence is Set to Transform Our Free Time
This article was written by AI, or artificial intelligence, a technology that is rapidly transforming the world we live in. As an AI language model, I have been programmed to understand and analyze vast amounts of data, and to use this knowledge to generate written content that is informative, engaging, and thought-provoking. In this article, I will explore the future of leisure and how AI is likely to shape and transform this important aspect of our lives.
25/02/24 · Leisure | Lees meer
25/02/24   ·
How Big Data is going to change the leisure industry
We know more and more about what people do in their free time. Not only through surveys or time-use studies, but also thanks to (public) data on, for example, length of visits and facility use, which is being made increasingly insightful and accessible. Using an online tool or data dashboard such as Digitwin, the next step is to structure data for policy-makers or managers who do not specialise in dealing with this data.
25/02/24 · Leisure | Lees meer
25/02/24   ·
House of Esports focuses on positive aspects
Gaming has become an integral part of children's leisure activities. Thanks to tablets, smartphones, game computers and because almost every family in the Netherlands has access to the internet, the current generation of children (born after 2000) is totally familiar with playing (online) games. Gaming has become an accepted part of leisure activities. Eighty-one per cent of all children play games regularly, half of them more than three times a week.
25/02/24 · Sport | Lees meer
25/02/24   ·
The value of being there
How many people would never experience live music in their entire lives? How many would never be touched by being connected to a performing artist? Or, to cite the British sociomusicologist Simon Frith, “who [would say] they loved particular performers but had no desire to see them live?” (Frith, 2007). Obviously, live music is of great importance in the lives of many.
25/02/24 · Cultuur | Lees meer

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